Implementation is easy since one unique enemy skill can seal spells until end of battle, so the same mechanic can just be used.Ģ) LP replaces AP this is kind of a secondary HP bar. With some form of scaling damage/healing power this should make more spells relevant than the newest 2-3 out of a potential 32 spell slots you have per character. I've no idea where the ideas came from this time but.ġ) Each spell can be used once per battle but cost no AP (exception: dragon skills cost a fixed 3)
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